//
//  M2DDeviceContext.cpp
//  Morpheus2D
//
//  Created by Vivek Seetharaman on 6/9/12.
//  Copyright 2012 __MyCompanyName__. All rights reserved.
//

#include <iostream>
#include "DeviceContext.h"

namespace morpheus2d
{
    namespace graphics
    {
       
        DeviceContext:: DeviceContext( const DeviceContextParams& paramsDC )
        {
            // Store the parameters
            deviceContextParams = paramsDC;
            
            // Create a Window
            
            // Create a Renderer
        }   
        
        DeviceContext:: ~DeviceContext()
        {
            
        }
        
        bool DeviceContext:: CreateWindow()
        {
            return true;
        }
            
        void DeviceContext:: CreateRenderer()
        {
            
        }
    }
}
